Nocturne: A ball of brass rings and gears that spin like a rubix cube. With the right twists and turns (dc 15 UMD), it pops darkness in a 30 ft. radius for as many seconds as charges, up to 600 seconds. Anyone touching the sphere can see 5 feet around them. Each hour it is left in the sun restores one second of darkness. Inside, under a DC 30 use magic device check, is half a map/riddle to an ancient dwarven workshop, hidden in the hill-lands.
Dagurne: Same as previous, but silver rings. Instead of sunlight, it absorbs moonlight. It acts as the spell enthrall (DC 14) on creatures when activated.
A curtain of Elven threads granting +4 stealth bonus.
Runes etched into the stone to create an illusion of a cave-in.
Four unholy) daggers: one ominous(amethyst in hilt, wolf motif on hilt), one vicous(vine pattern with thorns, topaz in hilt), one menacing(raven hilt, emerald in hilt), and one bane(angels)(serpant shape in handle, ruby eyes)
One glorious bastard sword.
Type 1 bag of holding with 100 gold worth of shit in it.
Bookmark of deception in an old spellbook with witch spell stuff.
Peter the singing rope of knots (knows presdidigitation and summon instrument)
~~#~~
nonmagical stuff
Small wooden/bronze/stone statues of Zoa (demon statues in the ground)
cloth and rugs
ship parts
mugs and cutlery
gems and coins
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